![]() The platforming dynamic of moving physics based platforming was a lot of fun. I seemed to get the most fun out of unintentional things, such as teeter tauter platforms combine with Ferris wheel like platforms coupled with skeleton warriors jumping and sliding around to fill the room. Your platforms and boxes crush enemies, objects can be thrown into enemies or through destructible walls, the grappling hook lets you swing, and you can wrap hanging spike traps around platforms so they don’t fall. Since it is so visually beautiful, it can be a beast on lesser video cards, even at the lowest setting. There are nice visuals with diverse settings and instead of cut scenes, the game just uses narrations as you play, which I greatly prefer. It is also very physics based and the physics feel nice. The game is very beautiful, bright and vibrant. He is just your straight up sword swinger, effective melee character…. These first two classes are a lot of fun and have a lot of depth, but then we get to the third class / character, the warrior. You can use your boxes and platforms to crush enemies. You can also draw platforms and click and drag specific things to move them or get them out of your way. Then you have the wizard that can magically make boxes by clicking or holding the right trigger and draw a box. You first have the most useful class, the Thief that can use a grappling hook to wooden ledges, a bow, and a flaming bow to light torches. You have three characters that you can switch between on the fly, similar to the old Lost Vikings game. Trine is a puzzle platformer with some action thrown in there.
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